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Post by account_disabled on Dec 18, 2017 1:33:35 GMT -8
Hii... The definition that I am using for this conversation, and the one that I believe Keith was using when I talked to him during the stream (Please let me if I'm wrong, Keith), is the latter. Under the first definition, ALL games have to include a significant tactical layer, since by definition the tactical layer is just the least abstract layer of strategic consideration, the layer right at "what inputs do I make this exact moment in this exact situation." Under this definition a "hybrid tactics-strategy game" is redundant, since all strategy games include tactics by definition. What I object to is a hybrid tactics-strategy game under the second definition of the term, or in other words, a game with interesting long-arc decisions with plenty of room for the player to learn on the strategic scale, but with game play that resembles a puzzle game (or something like Auro) on a moment-to-moment scale. Thanks..! For More Details: Branding Motion Graphics video
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